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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 04:25:00 -
[1]
Edited by: Erik Amirault on 06/05/2008 04:35:38 Edited by: Erik Amirault on 06/05/2008 04:28:44 Some points people seem to keep missing.
1. The game can't handle titans Doomsdays as it is (not even one in large battles). If I had to guess, I would say the overwhelming majority of titan kills could have been avoided if the game were capable of allowing players to warp off grid when a titan appears. Most of the time this is not possible. CCP doesn't seem to recognize this because a few players have miraculously lagless gameplay in such situations whereas the overwhelming majority of players do not.
2. The problem isn't one titan or two titans but multiple overlapping titans.
3. Most people have not faced more than 3 titans in a single system. Yet here they are posting away as if the game is perfectly balanced when, in fact, they are ******s who don't know what they are talking about.
4. Just because people have trained for something that was poorly designed from the beginning doesn't mean they should continue to benefit from that poor design.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 04:32:00 -
[2]
Originally by: Billy Merc
Originally by: Erik Amirault Some point people seem to keep missing.
1. The game can't handle titans Doomsdays as it is (not even one in large battles). If I had to guess, I would say the overwhelming majority of titan kills could have been avoided if the game were capable of allowing players to warp off grid when a titan appears. Most of the time this is not possible. CCP doesn't seem to recognize this because a few players have miraculously lagless gameplay in such situations whereas the overwhelming majority of players do not.
2. The problem isn't one titan or two titans but multiple overlapping titans.
not...its not the titans DD that causes the lag...its either his 500 buddy's with fighters deployed killin off the the 500 guys with more fighters killing the titan.
the real cause to cap warefare lag is fighters (which btw iam not complaing about)
I have been on a many of gatecamp when a cyno appears out of nowhere...and everyting goes dark...and i have got out every time...why, because there was no carriers with fighters boggin down the node/grid
Don't respond to my posts if you're going to be purposely obtuse. I can point to a recent DD where we had 100 on the gate and BoB's 35-45 player gatecamp warped off. Some people (maybe 30) jumped into system, Shrike uncloaked and DD'd and there was absolutely no way to warp out. None, zero zip. DD tanks don't work if you can't activate your modules.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 04:34:00 -
[3]
Edited by: Erik Amirault on 06/05/2008 04:34:26 HURR IT WAS THE FIGHTERS I AM BILLY MERC TAKE ME SERIOUSLY I AM A SMART GUY.*
Shut up billy merc.
*there were not fighters
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 04:48:00 -
[4]
Edited by: Erik Amirault on 06/05/2008 04:49:08
Billy Merc, I will say this slowly for you. I don't disagree that lag from capitals and fighters is a problem [this thread actually addresses that in a way by altering titans]. This thread is about the problems related to titans but not just titans, multiple titans. One major problem is that where titans are deployed strategically in battle there are almost always hundreds of pilots between both sides. Lag is almost always an issue. When dealing with MULTIPLE OVERLAPPING TITANS the lag becomes worse. These are the facts of life. If you want a game balanced around actual combat then you have to consider the impact of lag and unbalanced game mechanics (i.e. doomsdays). You are not but that's because you don't face such issues directly and so you just don't give a ****.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 05:02:00 -
[5]
Edited by: Erik Amirault on 06/05/2008 05:04:19
Originally by: Tyber Raine The more GoonSwarm posts the more obvious it becomes they are upset that they can't beat BoB due to bob having multiple Titans which destroy your whole fleets. Mostly your complaints would simply change the nature of the game to favor Goon's war against BoB. Of course I am not adverse to having some new features implemented such as the following...
Ask CCP that they implant a debuff that prevents multiple DD firings in the same system and explain it as it could have an adverse effect on space/time. But the problem isn't that a DD can destroy whole fleets no matter ship size. Probably 10 minute timer between DD shots fired into the same system
Although I like the idea of a titan being able to single out ships and fire or perhaps put a mode on the titan to switch between a fleet setting where a titan can destroy single ships (probably BS and up or just Capitals) but is able to fire maybe 1ce every dunno 5-10 minutes or so? and perhaps in this mode the titan has a buff of some kind. Then you have the normal DD mode which can destroy whole fleets but can only b fired once every hour and only one can be fired inside the same system every 10 mintues.
That would work to help tone down Chain DD firings and add a new fleet type usage of a Titan while leaving the DD as a fleet killer still there.
I'll bite.
First, GS has the most experience fighting against multiple titans of any alliance in the game.
Second, GS is the only alliance in the game that I think is capable of standing up against multiple titans, massive capital fleets and high-sp subcapital fleets. We do it through our ethic of 'eh, losses are funny, let's keep pushing.' I'm sure your alliance would last all of 2 days against similar fleets and that's because they'd have to wait for the reinforced timers on your POSes.
Third, a large reason why BoB was able to take a lot of space and push us back to 77s was because titans were overpowered. After being nerfed BoB realized they didn't have the strength to defend their territory and they retreated. Since then they have seen how multiple titans can influence a war in similar ways to remote detonating DD's. They are now "strong" again because of that.
In sum, BoB has benefitted most from titans through their broken space, years of existence as an alliance and other reasons as well. GS has faced them more than anyone else. Therefore of course it will seem like this is a GS versus BoB issue. When BoB decides to come after your mid-size or large alliance with such tools then you'll post about it as well. We're trying to nip this in the bud before it gets out of control because this is what alliances are going to do as they hunker down into their home space through sovereignty changes of recent patches.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 05:33:00 -
[6]
Originally by: Tyber Raine I more worried about GoonSwarm making moves near Triumvirate space in Pure Blind than BoB.
You guys have BoB bottled up in Delve away from everyone else. I don't even expect BoB to win in the slightest. You have a huge manpower advantage and your tactics don't require you worry about losses quite so much. It's a war of attrition. It's gonna come down to how long BoB's infrastructure can support it's military.
Personally if I came under the guns of 8 titans it would suck but that's the nature of the game. If BoB has taken the time to build 8 of em then it is not up to me to say how they use them. If CCP feels that it is wrong then they will change it.
Look on the brightside it is taking 8 titans to fend off GoonSwarm.
I would like to know your thoughts on my Titan suggestions though.
Ok so BoB is bottled up producing multiple titans and supercapitals using the most lucrative and broken space in the game. Yea, that sounds like some positive containment there. Your reflection that this is a GS/BoB issue is accurate and my claim that you don't care about the issue because someone else is 'dealing with it' is also accurate. I think the only real solution is James'.
*Also, we don't really have a huge manpower advantage. You have to consider active pilots who PVP versus inactive alts or people committed to just mining and **** all the time. BoB and friends are a large alliance capable of getting fleets of 300-400 if the need arises. The common assertion that BoB is some kind of underdog being picked on by thousands of people at once is really quite untrue. Compounding this is the issue of BoB having on average significantly higher SP players and more capitals/supercapitals, a trend that has only recently begun to change.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 06:08:00 -
[7]
Edited by: Erik Amirault on 06/05/2008 06:13:27 How is anyone supposed to take that post seriously? Not one thing you said was accurate or worthy of a serious response. Do yourself a favor, scamper off and hide in your worthless space that you hold because someone lets you and because it's so terrible no one wants it.
EDIT- You've made it painfully clear that 1) You don't know anything about the issue and you've never even experienced a DD let alone multiple DDs. 2) You hold a grudge against GS, whom you feel threaten your space and allies. Rather than add insights into this thread based upon logic and experience you'd rather **** it up with your pubbie nonsense. In other words, if you don't know anything about the subject, then shut your pubbie mouth.
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 06:30:00 -
[8]
Originally by: Tyber Raine
Perhaps they should make an "Lawls your titan is pretty much useless." button as well. =/
Well you seem to have found the 'Lawls everything I (Tyber Raine) says is useless." buttons (IT'S YOUR KEYBOARD).
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Erik Amirault
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.06 06:37:00 -
[9]
Edited by: Erik Amirault on 06/05/2008 06:37:54
Originally by: Tyber Raine
You are right in the sense that I don't know what it is like to come under a titan's guns
Why are to talking in this thread like you know what you are talking about. Why should anyone take you seriously?
Stop. Talking. Pubbie.
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